Everybody has their own art style they like, and I don't claim to be a master texture artist. How dare you call into question my UV mapping skills! Kick my dog, insult my family, but NEVER question my UV mapping ability! Ok, just kidding.I understand what you are saying. The textures all need grunge layers as well like the poster that I quoted stated. You could still do all these improvements but not double the poly count, with great silhouettes and a slightly higher poly count. The issue you're seeing is because they didn't keep the silhouette as true to the high poly as possible due to being made for the 360 and other consoles. On the subject of normal maps they are used even in games that stomp the graphics of Skyrim. tbh it just looks like you threw a turbo smooth on some of the models and then UV unwrapped em. This, but I'm also seeing a lot of your edges are smoothed.
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